Pages: [1] 2 |
1. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
I have suggested in another thread, we're mercs from space-traveling civilizations -- we should have a technology for dealing with this. ############# Remote Explosive Jamming as a tool for logistics and / or other classes. this idea could b...
- by Zarkn Frood - at 2012.07.31 18:16:00
|
2. [Feedback] My first Dust 514 beta Weekend - in Feedback/Requests [original thread]
Ronar, Ronar Gilbet wrote: For the targetting issue: You hit the nail on the head, I didn't know that it was something that big. I will keep that in mind once the next test is held, and maybe I will get better scores than 3/9 :P I also...
- by Zarkn Frood - at 2012.07.31 18:01:00
|
3. [Feedback] My first Dust 514 beta Weekend - in Feedback/Requests [original thread]
Ronar Gilbet wrote: - I used the dropship a lot during my games and I love them! Fun to fly and once you get good people on the turrets, it can be quite devastating. I saw and used a tactic with the dropship that consist in crushing footsoldi...
- by Zarkn Frood - at 2012.07.31 17:23:00
|
4. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Playing some DOTA2 today in the server downtime, and it dawned on me..... I would really like to see a traditional yet DUST themed 'Defense of the Ancients' (DOTA) map. Many games take from this map layout, and some of these games, - it's the onl...
- by Zarkn Frood - at 2012.07.30 18:07:00
|
5. [request] update in game patch notes - in Feedback/Requests [original thread]
patch notes still reflect E3 changes and we have had much more changed since then. please? anyone else think this is a little too basic of a thing to be slacking on? even in a beta?
- by Zarkn Frood - at 2012.07.27 02:44:00
|
6. a replacement for REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
Garrett Blacknova wrote: AV grenades are becoming semi-guided in the next build as well. That might help just a little bit. where is the information posted on these changes?
- by Zarkn Frood - at 2012.07.20 21:47:00
|
7. [feedback] latest build (7/19) lots of graphics lag!? - in Feedback/Requests [original thread]
graphics lag is better today. played 3 matches in communications and did not experience any "unusual" graphics lag. every time I changed weapons last night my frame rate would drop and become choppy.
- by Zarkn Frood - at 2012.07.20 21:36:00
|
8. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I think they should replace the slow-responding glitchy-hit-detection knife with a faster-swinging knife that hits properly and actually provides some measure of feedback to the player when it hits. I agree, no repla...
- by Zarkn Frood - at 2012.07.20 18:51:00
|
9. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Nanite Injected Fragmentation Explosives - Stab, inject, boom. I like the idea of poisons or 'toxic' doses of stimulants.
- by Zarkn Frood - at 2012.07.20 05:08:00
|
10. Sell Stuff? - in Feedback/Requests [original thread]
'delete' or sell option. PLEASE it was my mistake buying it, but getting rid of things I don't use would be more useful to me, or a way for us to organize all the components better.
- by Zarkn Frood - at 2012.07.20 05:04:00
|
11. [Request] The Death Channel - in Feedback/Requests [original thread]
This is an awesome idea and I hope CCP thinks so too. like.
- by Zarkn Frood - at 2012.07.20 04:55:00
|
12. [feedback] latest build (7/19) lots of graphics lag!? - in Feedback/Requests [original thread]
is it just me or is this 7/19/2012 build is really laggy, graphics wise. I don't think it's my latency. or CCP slowed down by a lot how long it takes to change weapons and added a bunch of freeze frames :)
- by Zarkn Frood - at 2012.07.20 04:38:00
|
13. [request] Flash explosives - in Feedback/Requests [original thread]
Someone else has probably posted something similar to this in another thread, but to be safe I thought it would be pretty cool to introduce an explosive that creates a very bright white out to nearby players who are facing the flash. Not so much a...
- by Zarkn Frood - at 2012.07.18 22:31:00
|
14. Tutorial Ideas - in Feedback/Requests [original thread]
great ideas, OP thanks for going into such detail with your example for the tutorial text. I can't imagine CCP officially launches DUST without enhanced tutorials and new player missions.
- by Zarkn Frood - at 2012.07.18 16:11:00
|
15. End of match scoreboard - in Feedback/Requests [original thread]
Drax Intenin wrote: The way i see it is this is a mercenary game so its the kill that really matters not who did what damage. The person that finished the job gets the points. another method to preserve your idea here, which I agree with -...
- by Zarkn Frood - at 2012.07.18 15:52:00
|
16. [Request] Spectator Mode // Saved Replays & Stats - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, Zarkn Frood wrote: # 1 # - Does CCP have any known plans for a 'spectator mode' in DUST? I seriously hope they do not put something like this into the game for the simple reason that it could be used ...
- by Zarkn Frood - at 2012.07.17 01:14:00
|
17. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Aijul wrote: bauloe reporter wrote: Will there bean option for player to create a map, or tools to be available submit maps? I would love this. Players who are interested should definitely have the tools to submit map. It could ev...
- by Zarkn Frood - at 2012.07.16 21:51:00
|
18. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Forums Veteran wrote: Zero/low gravity map(s) (like Halo Reach & Shattered Horizon) lol, I was just about to post the zero / low gravity idea also, consider the opposite. high gravity maps.
- by Zarkn Frood - at 2012.07.16 21:48:00
|
19. Modules and equipment I like to see - in Feedback/Requests [original thread]
suggestion : Equipment / Module -> "MAG" Magnetic Boots. suggested penalty for balance reasons: drains ~50% power from shields when activated (cuts eHP in half) while scaling metal structures. this seems like 'EVE" universe technology and ...
- by Zarkn Frood - at 2012.07.16 21:34:00
|
20. [Request] Spectator Mode // Saved Replays & Stats - in Feedback/Requests [original thread]
I apologize in advance if other players are offended that I am suggesting these twos ideas would be available via AUR - my opinions on why CCP should consider these services and other services as high ISK / AUR are at the end. # 1 # - Does CCP...
- by Zarkn Frood - at 2012.07.16 21:25:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |